Mechinations of a Necromancer King
Civilizations rise and fall. Empires are built and fall into ruin. The foolishness of the past is forgotten. A necromancer has risen. Pacts with ruinous powers are created. The temples of an ancient death cult are being repaired. Artifacts of power are being put into use. Gateways are recreated and reused. As an entire civilization rushes to destruction Can you help to turn the tide and restore sanity?
The Machinations of a Necromancer King is a multi part adventure path that will take players from level 1 to level 6. You will cross a continent of several thousand miles numerous times. You will see a Necromancer attempt ascension. Other ruinous powers will seek to become even more powerful. The fate of an entire kingdom, and possibly the world hangs in the balance. Many choices lay before you. Whose side will you take. Will you work for the ruin of the world or will you save it.
In the first module The Defilers Gambit a princess is kidnapped and the necromancer makes his opening moves. You will be drawn into a world of intrigue and battle. You will not know who is friend or who is foe.
It is time to gather your party and set off on a grand adventure.